[ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Main), "Life" ) { @Override public Iterable getCostEvent(final MagicPermanent source) { return [new MagicTapEvent(source)]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) { return new MagicEvent( source, this, "Exchange your life total with SN's toughness." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final MagicPermanent permanent = event.getPermanent(); final MagicPlayer player = event.getPlayer(); final int life = player.getLife(); final int toughness = permanent.getToughness(); // exchange life with toughness even when they are equal // because toughness can be modified in layer ModPT (7c) game.doAction(new MagicChangeLifeAction(player,toughness - life)); game.doAction(new MagicAddStaticAction(permanent, new MagicStatic(MagicLayer.SetPT) { @Override public void modPowerToughness( final MagicPermanent S, final MagicPermanent P, final MagicPowerToughness pt) { pt.setToughness(life); } })); } } ]