[ new MagicWhenDiesTrigger() { @Override public MagicEvent getEvent(final MagicPermanent permanent) { return new MagicEvent( permanent, MagicTargetChoice.NEG_TARGET_LAND, new MagicDestroyTargetPicker(false), this, "Destroy target land\$." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetPermanent(game,new MagicPermanentAction() { public void doAction(final MagicPermanent permanent) { game.doAction(new MagicDestroyAction(permanent)); } }); } } ]