[ new MagicWhenAttacksUnblockedTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) { return (creature == permanent) ? new MagicEvent( permanent, new MagicSimpleMayChoice( MagicSimpleMayChoice.DRAW_CARDS, 1, MagicSimpleMayChoice.DEFAULT_NONE ), this, "PN may\$ draw a card." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { if (event.isYes()) { game.doAction(new MagicDrawAction(event.getPlayer())); game.doAction(MagicChangeStateAction.Set( event.getPermanent(), MagicPermanentState.NoCombatDamage )); } } } ]