[ new MagicWhenDamageIsDealtTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) { final int amount=damage.getAmount(); return (damage.getSource() == permanent && damage.getTarget().isPlayer() && damage.isCombat()) ? new MagicEvent( permanent, new MagicMayChoice(MagicTargetChoice.TARGET_CREATURE_YOUR_OPPONENT_CONTROLS), new MagicDamageTargetPicker(amount), amount, this, "PN may\$ have SN deal RN damage to target creature\$ your opponent controls." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { if (event.isYes()) { event.processTargetPermanent(game,new MagicPermanentAction() { public void doAction(final MagicPermanent creature) { final MagicDamage damage=new MagicDamage(event.getSource(),creature,event.getRefInt()); game.doAction(new MagicDealDamageAction(damage)); } }); } } } ]