[ new MagicStatic( MagicLayer.ModPT, MagicTargetFilter.TARGET_CREATURE) { @Override public void modPowerToughness( final MagicPermanent source, final MagicPermanent permanent, final MagicPowerToughness pt) { pt.add(1,1); } @Override public boolean condition( final MagicGame game, final MagicPermanent source, final MagicPermanent target) { return source.getEquippedCreature().hasSubType(MagicSubType.Human) && target == source.getEquippedCreature(); } } ]