[ new MagicAtUpkeepTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer upkeepPlayer) { return permanent.isController(upkeepPlayer) ? new MagicEvent( permanent, MagicTargetChoice.TARGET_CREATURE_CARD_FROM_ALL_GRAVEYARDS, new MagicGraveyardTargetPicker(true), this, "Put target creature card\$ in a graveyard onto the battlefield under your control." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetCard(game,new MagicCardAction() { public void doAction(final MagicCard card) { game.doAction(new MagicReanimateAction( card, event.getPlayer() )); } }); } } ]