[ new MagicWhenComesIntoPlayTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPayedCost payedCost) { return new MagicEvent( permanent, MagicTargetChoice.NEG_TARGET_PERMANENT, MagicExileTargetPicker.create(), this, "Gain control of target permanent\$ until end of turn. " + "Untap that permanent. It gains haste until end of turn." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetPermanent(game,new MagicPermanentAction() { public void doAction(final MagicPermanent perm) { game.doAction(new MagicGainControlAction(event.getPlayer(),perm,MagicStatic.UntilEOT)); game.doAction(new MagicUntapAction(perm)); game.doAction(new MagicGainAbilityAction(perm,MagicAbility.Haste)); } }); } } ]