def PT = new MagicStatic(MagicLayer.SetPT, MagicStatic.UntilEOT) { @Override public void modPowerToughness(final MagicPermanent source,final MagicPermanent permanent,final MagicPowerToughness pt) { pt.set(2,1); } }; def AB = new MagicStatic(MagicLayer.Ability, MagicStatic.UntilEOT) { @Override public void modAbilityFlags(final MagicPermanent source,final MagicPermanent permanent,final Set flags) { flags.add(MagicAbility.FirstStrike); } }; def ST = new MagicStatic(MagicLayer.Type, MagicStatic.UntilEOT) { @Override public void modSubTypeFlags(final MagicPermanent permanent,final Set flags) { flags.add(MagicSubType.Warrior); } @Override public int getTypeFlags(final MagicPermanent permanent,final int flags) { return flags|MagicType.Creature.getMask(); } }; def C = new MagicStatic(MagicLayer.Color, MagicStatic.UntilEOT) { @Override public int getColorFlags(final MagicPermanent permanent,final int flags) { return MagicColor.Red.getMask(); } }; [ new MagicPermanentActivation( [new MagicArtificialCondition( MagicConditionFactory.ManaCost("{R}{R}") )], new MagicActivationHints(MagicTiming.Animate), "Animate" ) { @Override public Iterable getCostEvent(final MagicPermanent source) { return [new MagicPayManaCostEvent(source,"{1}{R}")]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, this, "Until end of turn, SN becomes a 2/1 red Warrior creature with first strike. " + "It's still a land." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicBecomesCreatureAction(event.getPermanent(),PT,AB,ST,C)); } } ]