[ new MagicWhenBecomesBlockedTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent attacker) { return permanent.isFriend(attacker) ? new MagicEvent( permanent, MagicTargetChoice.NEG_TARGET_CREATURE_OR_PLAYER, new MagicDamageTargetPicker(1), this, "SN deals 1 damage to target creature or player\$." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTarget(game,new MagicTargetAction() { public void doAction(final MagicTarget target) { final MagicDamage damage = new MagicDamage(event.getSource(),target,1); game.doAction(new MagicDealDamageAction(damage)); } }); } } ]