[ new MagicWhenPutIntoGraveyardTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicGraveyardTriggerData triggerData) { return (triggerData.fromLocation == MagicLocationType.Play) ? new MagicEvent( permanent, this, "PN puts a 1/1 colorless Spirit creature token onto the battlefield." ) : MagicEvent.NONE; } @Override public void executeEvent( final MagicGame game, final MagicEvent event) { game.doAction(new MagicPlayTokenAction( event.getPlayer(), TokenCardDefinitions.get("Spirit1") )); } } ]