[ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Pump,1), "Shadow" ) { @Override public MagicEvent[] getCostEvent(final MagicPermanent source) { return [ new MagicDiscardEvent(source), new MagicPlayAbilityEvent(source) ]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, this, "SN gains shadow until end of turn." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicGainAbilityAction(event.getPermanent(),MagicAbility.Shadow)); } } ]