[ new MagicWhenDamageIsDealtTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) { return (damage.getSource() == permanent && damage.isCombat() && damage.getTarget().isPlayer()) ? new MagicEvent( permanent, this, "Each player discards a card." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { for (final MagicPlayer player : game.getPlayers()) { game.addEvent(new MagicDiscardEvent(event.getPermanent(),player)); } } } ]