[ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Pump,true), "Regen" ) { @Override public MagicEvent[] getCostEvent(final MagicPermanent source) { return [new MagicPayManaCostEvent(source,"{2}")]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, MagicTargetChoice.POS_TARGET_SAMURAI, MagicRegenerateTargetPicker.getInstance(), this, "Regenerate target Samurai\$." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetPermanent(game,new MagicPermanentAction() { public void doAction(final MagicPermanent creature) { game.doAction(new MagicRegenerateAction(creature)); } }); } } ]