[ new MagicWhenDiesTrigger() { @Override public MagicEvent getEvent(final MagicPermanent permanent) { return new MagicEvent( permanent, this, "All creatures get -5/-5 until end of turn." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final Collection targets= game.filterPermanents(event.getPlayer(),MagicTargetFilter.TARGET_CREATURE); for (final MagicPermanent target : targets) { game.doAction(new MagicChangeTurnPTAction(target,-5,-5)); } } } ]