[ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Pump), "Gain life" ) { @Override public MagicEvent[] getCostEvent(final MagicPermanent source) { return [ new MagicTapEvent(source), new MagicSacrificeEvent(source) ]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) { return new MagicEvent( source, this, "PN gains life equal to the number of charge counters on SN." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final int amount = event.getPermanent().getCounters(MagicCounterType.Charge); game.doAction(new MagicChangeLifeAction(event.getPlayer(),amount)); } } ]