[ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Removal), "Exile" ) { @Override public MagicEvent[] getCostEvent(final MagicPermanent source) { return [ new MagicSacrificeEvent(source) ]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) { return new MagicEvent( source, MagicTargetChoice.NEG_TARGET_CARD_FROM_ALL_GRAVEYARDS, // exiling a high cost card is good here new MagicGraveyardTargetPicker(true), this, "Exile target card\$ from a graveyard." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetCard(game,new MagicCardAction() { public void doAction(final MagicCard card) { game.doAction(new MagicRemoveCardAction( card, MagicLocationType.Graveyard )); game.doAction(new MagicMoveCardAction( card, MagicLocationType.Graveyard, MagicLocationType.Exile )); } }); } } ]