[ new MagicStatic(MagicLayer.Game) { @Override public void modGame(final MagicPermanent source, final MagicGame game) { game.incMaxLand(); game.incMaxLand(); } @Override public boolean condition(final MagicGame game,final MagicPermanent source,final MagicPermanent target) { return game.getTurnPlayer() == source.getController(); } } ]