[ new MagicLandfallTrigger() { @Override public MagicEvent getEvent(final MagicPermanent permanent) { return new MagicEvent( permanent, this, "SN gains intimidate until end of turn." ); } @Override public void executeEvent( final MagicGame game, final MagicEvent event) { game.doAction(new MagicSetAbilityAction( event.getPermanent(), MagicAbility.Intimidate )); } } ]