def AB = new MagicStatic(MagicLayer.Ability) { @Override public void modAbilityFlags( final MagicPermanent source, final MagicPermanent permanent, final Set flags) { flags.remove(MagicAbility.Defender); } } [ new MagicWhenBlocksTrigger() { @Override public MagicEvent executeTrigger( final MagicGame game, final MagicPermanent permanent, final MagicPermanent blocker) { return (permanent == blocker) ? new MagicEvent( permanent, this, "SN loses defender." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicAddStaticAction(event.getPermanent(), AB)); } } ]