[ new MagicWhenBlocksTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent blocker) { final MagicPermanent equippedCreature = permanent.getEquippedCreature(); final MagicPermanent blocked = equippedCreature.getBlockedCreature(); return (equippedCreature == blocked && blocked.isValid()) ? new MagicEvent( permanent, blocked, this, "RN doesn't untap during its controller's next untap step." ) : MagicEvent.NONE; } @Override public void executeEvent( final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangeStateAction(event.getRefPermanent(),MagicPermanentState.DoesNotUntapDuringNext,true)); } } ]