[ new MagicWhenDamageIsDealtTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) { return (damage.getSource() == permanent && damage.getTarget().isPlayer() && damage.isCombat()) ? new MagicEvent( permanent, this, "Put two +1/+1 counters on SN." ) : MagicEvent.NONE; } @Override public void executeEvent( final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangeCountersAction( event.getPermanent(), MagicCounterType.PlusOne, 2, true )); } } ]