[ new MagicWhenOtherComesIntoPlayTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent otherPermanent) { return (otherPermanent != permanent && otherPermanent.isCreature() && otherPermanent.isFriend(permanent) && otherPermanent.hasSubType(MagicSubType.Human)) ? new MagicEvent( permanent, this, "PN puts a +1/+1 counter on SN." ) : MagicEvent.NONE; } @Override public void executeEvent( final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangeCountersAction(event.getPermanent(),MagicCounterType.PlusOne,1,true)); } } ]