def action = { final MagicGame game, final MagicEvent event -> event.processTargetPermanent(game,new MagicPermanentAction() { public void doAction(final MagicPermanent permanent) { game.doAction(new MagicSacrificeAction(permanent)); final int toughness = permanent.getToughness(); game.doAction(new MagicChangeLifeAction(event.getRefPlayer(),toughness)); } }); } as MagicEventAction [ new MagicSpellCardEvent() { @Override public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) { return new MagicEvent( cardOnStack, MagicTargetChoice.TARGET_OPPONENT, this, "Target opponent\$ sacrifices a creature. " + "PN gains life equal to that creature's toughness." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetPlayer(game,new MagicPlayerAction() { public void doAction(final MagicPlayer opponent) { game.addEvent(new MagicEvent( event.getSource(), opponent, MagicTargetChoice.SACRIFICE_CREATURE, MagicSacrificeTargetPicker.create(), event.getPlayer(), action, "Choose a creature to sacrifice\$." )); } }); } } ]