[ new MagicWhenDamageIsDealtTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) { return (damage.getSource()==permanent.getEquippedCreature() && damage.getTarget().isPlayer() && damage.isCombat()) ? new MagicEvent( permanent, MagicTargetChoice.NEG_TARGET_CREATURE_OR_PLAYER, new MagicDamageTargetPicker(2), this, "SN deals 2 damage to target creature or player\$ and PN draws a card." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTarget(game,new MagicTargetAction() { public void doAction(final MagicTarget target) { final MagicDamage damage=new MagicDamage(event.getPermanent(),target,2); game.doAction(new MagicDealDamageAction(damage)); game.doAction(new MagicDrawAction(event.getPlayer(),1)); } }); } } ]