[ new MagicStatic( MagicLayer.ModPT, MagicTargetFilter.TARGET_SNAKE_YOU_CONTROL ) { @Override public void modPowerToughness(final MagicPermanent source,final MagicPermanent permanent,final MagicPowerToughness pt) { pt.add(1,0); } @Override public boolean condition(final MagicGame game,final MagicPermanent source,final MagicPermanent target) { return source != target; } }, new MagicWhenDamageIsDealtTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) { return (damage.getSource().getController() == permanent.getController() && damage.getSource().isPermanent() && damage.getSource().hasSubType(MagicSubType.Warrior) && damage.isCombat() && damage.getTarget().isPermanent() && damage.getTarget().isCreature()) ? new MagicEvent( damage.getSource(), permanent.getController(), damage.getTarget(), this, "Destroy RN at end of combat." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangeStateAction(event.getRefPermanent(),MagicPermanentState.DestroyAtEndOfCombat,true)); } } ]