package magic.test; import magic.ai.MagicAIImpl; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicMainPhase; class TestZodiacDragon extends TestGameBuilder { @Override public MagicGame getGame() { final MagicDuel duel=createDuel(MagicAIImpl.MCTS,8); final MagicGame game=duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(20); addToLibrary(P, "Forest", 20); createPermanent(P, "Island", 5); createPermanent(P, "Altar of Dementia"); createPermanent(P, "Zodiac Dragon"); addToHand(P, "Control Magic"); P = opponent; P.setLife(20); addToLibrary(P, "Island", 20); createPermanent(P, "Island", 5); createPermanent(P, "Zodiac Dragon"); return game; } }