package magic.test; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicMainPhase; class TestUnleash extends TestGameBuilder { @Override public MagicGame getGame() { final MagicDuel duel=createDuel(); final MagicGame game=duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(20); addToLibrary(P, "Plains", 10); createPermanent(P,"Rupture Spire",false,8); addToHand(P, "Bloodfray Giant", 1); addToHand(P, "Carnival Hellsteed", 1); addToHand(P, "Chaos Imps", 1); addToHand(P, "Dead Reveler", 1); addToHand(P, "Gore-House Chainwalker", 1); addToHand(P, "Grim Roustabout", 1); addToHand(P, "Hellhole Flailer", 1); addToHand(P, "Rakdos Cackler", 1); addToHand(P, "Spawn of Rix Maadi", 1); addToHand(P, "Splatter Thug", 1); addToHand(P, "Thrill-Kill Assassin", 1); P = opponent; P.setLife(10); addToLibrary(P, "Plains", 10); createPermanent(P,"Rupture Spire",false,8); addToHand(P, "Bloodfray Giant", 1); addToHand(P, "Carnival Hellsteed", 1); return game; } }