package magic.test; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicMainPhase; class TestUI_UserActionPanel extends TestGameBuilder { @Override public MagicGame getGame() { final MagicDuel duel=createDuel(); final MagicGame game=duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(20); addToLibrary(P, "Forest", 10); addToLibrary(P, "Adder-Staff Boggart", 1); createPermanent(P, "Thousand Winds", false, 3); createPermanent(P, "Island", false, 2); createPermanent(P, "Mountain", false, 3); createPermanent(P, "Forest", false, 2); addToHand(P, "Backslide", 1); addToHand(P, "Adder-Staff Boggart", 1); addToHand(P, "Joraga Warcaller", 1); addToHand(P, "Paperfin Rascal", 1); addToHand(P, "Skitter of Lizards", 1); addToHand(P, "Sylvan Echoes", 1); P = opponent; P.setLife(1); addToLibrary(P, "Forest", 20); addToLibrary(P, "Island", 8); // addToLibrary(P, "Grizzly Bears", 1); addToHand(P, "Ludevic's Test Subject", 2); return game; } }