package magic.test; import magic.ai.MagicAIImpl; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicUpkeepPhase; class TestSnow extends TestGameBuilder { @Override public MagicGame getGame() { final MagicDuel duel=createDuel(MagicAIImpl.MCTS,8); final MagicGame game=duel.nextGame(); game.setPhase(MagicUpkeepPhase.getInstance()); game.setTurnPlayer(game.getPlayer(0)); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(20); addToLibrary(P, "Forest", 5); addToHand(P, "Coldsteel Heart",1); addToHand(P, "Forest", 3); createPermanent(P,"Snow-Covered Forest", 4); createPermanent(P,"Boreal Druid", 1); createPermanent(P, "Boreal Centaur", 2); createPermanent(P, "Paradise Mantle", 1); P = opponent; P.setLife(20); addToLibrary(P, "Forest", 22); createPermanent(P,"Forest",4); return game; } }