package magic.test; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicMainPhase; class TestMarch extends TestGameBuilder { @Override public MagicGame getGame() { final MagicDuel duel=createDuel(); final MagicGame game=duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(1); addToLibrary(P, "Island", 10); createPermanent(P,"Island",false,8); createPermanent(P,"Chimeric Staff",false,1); createPermanent(P,"Seat of the Synod",false,1); addToHand(P,"Master of Etherium",1); addToHand(P,"March of the Machines",1); P = opponent; P.setLife(20); addToLibrary(P, "Plains", 10); createPermanent(P,"Rupture Spire",false,8); return game; } }