package magic.test; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicMainPhase; class TestFlow extends TestGameBuilder { @Override public MagicGame getGame() { final MagicDuel duel=createDuel(); final MagicGame game=duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(4); P.setPoison(0); addToLibrary(P,"Plains",10); createPermanent(P,"Rupture Spire",false,8); //createPermanent(P,"Grizzly Bears",false,1); createPermanent(P,"Chameleon Colossus",false,1); P = opponent; P.setLife(2); P.setPoison(0); addToLibrary(P,"Island",10); createPermanent(P,"Rupture Spire",false,5); createPermanent(P,"Tectonic Edge",false,3); createPermanent(P,"Grizzly Bears",false,1); return game; } }