package magic.test; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicMainPhase; class TestDoubleStrikeDread extends TestGameBuilder { @Override public MagicGame getGame() { final MagicDuel duel=createDuel(); final MagicGame game=duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(10); addToLibrary(P, "Plains", 10); createPermanent(P,"Rupture Spire",false,8); createPermanent(P,"Dread",false,1); createPermanent(P,"Dissipation Field",false,1); createPermanent(P,"Sword of Body and Mind",false,1); createPermanent(P,"Sword of Light and Shadow",false,1); createPermanent(P,"Hearthfire Hobgoblin", false, 1); createPermanent(P,"Oracle of Nectars", false, 1); addToGraveyard(P,"Oracle of Nectars", 1); addToHand(P, "Pacifism", 2); P = opponent; P.setLife(10); addToLibrary(P, "Plains", 10); createPermanent(P,"Rupture Spire",false,8); createPermanent(P,"Hearthfire Hobgoblin", false, 1); createPermanent(P,"Dread",false,1); createPermanent(P,"Dissipation Field",false,1); addToHand(P, "Pacifism", 2); return game; } }