package magic.test; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicMainPhase; class TestCombatControl extends TestGameBuilder { @Override public MagicGame getGame() { final MagicDuel duel=createDuel(); final MagicGame game=duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(1); addToLibrary(P, "Island", 10); createPermanent(P,"Island", 7); createPermanent(P, "Aether Spellbomb"); addToHand(P,"Illusory Gains"); P = opponent; P.setLife(1); addToLibrary(P, "Island", 20); createPermanent(P, "Aetherplasm"); createPermanent(P, "Dryad Arbor"); addToHand(P, "Grizzly Bears"); return game; } }