package magic.test; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicMainPhase; class TestCascade extends TestGameBuilder { @Override public MagicGame getGame() { final MagicDuel duel=createDuel(); final MagicGame game=duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(13); addToLibrary(P, "Fling", 1); addToLibrary(P, "Lightning Bolt", 1); addToGraveyard(P, "Lightning Bolt", 1); createPermanent(P, "Mountain", false, 8); createPermanent(P, "Chromatic Lantern", false, 1); addToHand(P, "Bloodbraid Elf", 1); P = opponent; P.setLife(13); addToLibrary(P, "Forest", 20); addToLibrary(P, "Grizzly Bears", 1); createPermanent(P,"Forest",false,5); addToGraveyard(P, "Grizzly Bears", 1); return game; } }