package magic.model.trigger; import magic.model.MagicGame; import magic.model.MagicLocationType; import magic.model.MagicPermanent; import magic.model.action.RemoveFromPlayAction; import magic.model.action.ReturnLinkedExileAction; import magic.model.event.MagicEvent; import magic.model.event.MagicSourceEvent; public abstract class ThisLeavesBattlefieldTrigger extends LeavesBattlefieldTrigger { public ThisLeavesBattlefieldTrigger(final int priority) { super(priority); } public ThisLeavesBattlefieldTrigger() {} @Override public boolean accept(final MagicPermanent permanent, final RemoveFromPlayAction act) { return act.isPermanent(permanent); } public static final ThisLeavesBattlefieldTrigger create(final MagicSourceEvent sourceEvent) { return new ThisLeavesBattlefieldTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final RemoveFromPlayAction data) { return sourceEvent.getTriggerEvent(permanent); } }; } // replacement effect has priority 1 public static final ThisLeavesBattlefieldTrigger IfDieExileInstead = new ThisLeavesBattlefieldTrigger(MagicTrigger.REPLACEMENT) { @Override public MagicEvent executeTrigger(final MagicGame game, final MagicPermanent permanent, final RemoveFromPlayAction act) { if (act.to(MagicLocationType.Graveyard)) { act.setToLocation(MagicLocationType.Exile); } return MagicEvent.NONE; } }; public static final ThisLeavesBattlefieldTrigger ExileUntilLeaves = new ThisLeavesBattlefieldTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game, final MagicPermanent permanent, final RemoveFromPlayAction act) { game.doAction(new ReturnLinkedExileAction(act.getPermanent(),MagicLocationType.Battlefield)); return MagicEvent.NONE; } }; }