[ new MagicWhenAttacksTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) { return permanent.isFriend(creature) && permanent.getController().getNrOfAttackers() >= 3 ? new MagicEvent( permanent, this, "PN draws a card." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicDrawAction(event.getPlayer())); } } ]