diff --git a/src/magic/ui/viewer/DeckStrengthViewer.java b/src/magic/ui/viewer/DeckStrengthViewer.java index 44f21832a4..6427d9e8a1 100644 --- a/src/magic/ui/viewer/DeckStrengthViewer.java +++ b/src/magic/ui/viewer/DeckStrengthViewer.java @@ -20,6 +20,8 @@ import javax.swing.JTextField; import javax.swing.border.Border; import magic.ai.ArtificialWorkerPool; +import magic.ai.MagicAI; +import magic.ai.MagicAIImpl; import magic.data.GeneralConfig; import magic.data.IconImages; import magic.data.TournamentConfig; @@ -40,12 +42,14 @@ public class DeckStrengthViewer extends JPanel implements ActionListener { "Calculates an indicative win percentage for your deck by playing given " + "number of games against your opponent at given difficulty level. "+ ""; - + private static final Border INPUT_BORDER=BorderFactory.createEmptyBorder(0,10,0,10); private static final Color HIGH_COLOR=new Color(0x23,0x8E,0x23); private static final Color MEDIUM_COLOR=new Color(0xFF,0x7F,0x00); private static final Color LOW_COLOR=new Color(0xEE,0x2C,0x2C); + private static final MagicAI DEFAULT_AIS[]=new MagicAI[]{MagicAIImpl.DEFAULT.getAI(),MagicAIImpl.DEFAULT.getAI()}; + private final MagicTournament tournament; private final JProgressBar progressBar; private final JLabel gameLabel; @@ -202,6 +206,7 @@ public class DeckStrengthViewer extends JPanel implements ActionListener { config.setNrOfGames(generalConfig.getStrengthGames()); final MagicTournament testTournament=new MagicTournament(config,tournament); testTournament.setDifficulty(generalConfig.getStrengthDifficulty()); + testTournament.setAIs(DEFAULT_AIS); progressBar.setMaximum(testTournament.getGamesTotal()); progressBar.setValue(0); setStrength(0);