diff --git a/build.xml b/build.xml
index 2324abae79..0a8e2f29ca 100644
--- a/build.xml
+++ b/build.xml
@@ -25,6 +25,13 @@
+
+
+
@@ -57,8 +64,8 @@
-
-
+
+
diff --git a/src/magic/ui/viewer/GameDuelViewer.java b/src/magic/ui/viewer/GameDuelViewer.java
index a90a25b901..7aa6eaf6ea 100644
--- a/src/magic/ui/viewer/GameDuelViewer.java
+++ b/src/magic/ui/viewer/GameDuelViewer.java
@@ -32,7 +32,7 @@ public class GameDuelViewer extends JPanel implements ChangeListener {
duelViewer=new DuelViewer(game.getDuel());
phaseStepViewer = new PhaseStepViewer();
- phaseStepViewer.setBorder(BorderFactory.createMatteBorder(0, 1, 0, 1, Color.BLACK));
+ phaseStepViewer.setBorder(BorderFactory.createMatteBorder(1, 0, 0, 0, Color.BLACK));
phaseStepViewer.setOpaque(false);
setSize(320,125);
@@ -40,6 +40,7 @@ public class GameDuelViewer extends JPanel implements ChangeListener {
titleBar=new TitleBar("");
add(titleBar,BorderLayout.NORTH);
+ titleBar.setBorder(BorderFactory.createMatteBorder(1, 1, 0, 1, Color.BLACK));
cardLayout=new CardLayout();
cardPanel=new JPanel(cardLayout);
@@ -50,11 +51,9 @@ public class GameDuelViewer extends JPanel implements ChangeListener {
tabSelector=new TabSelector(this,false);
tabSelector.addTab(IconImages.MESSAGE,"Message");
tabSelector.addTab(IconImages.PROGRESS,"Progress");
- tabSelector.setBorder(BorderFactory.createMatteBorder(1, 1, 1, 1, Color.BLACK));
titleBar.add(tabSelector,BorderLayout.EAST);
titleBar.add(phaseStepViewer,BorderLayout.SOUTH);
- //add(phaseStepViewer, BorderLayout.SOUTH);
}
public GameViewer getGameViewer() {
diff --git a/src/magic/ui/viewer/PhaseStepViewer.java b/src/magic/ui/viewer/PhaseStepViewer.java
index 15285614dd..abac47302e 100644
--- a/src/magic/ui/viewer/PhaseStepViewer.java
+++ b/src/magic/ui/viewer/PhaseStepViewer.java
@@ -1,13 +1,10 @@
package magic.ui.viewer;
import java.awt.Color;
-import java.awt.Dimension;
-
-import javax.swing.Box;
-import javax.swing.BoxLayout;
import javax.swing.JLabel;
import javax.swing.SwingConstants;
+import net.miginfocom.swing.MigLayout;
import magic.model.phase.MagicPhaseType;
import magic.ui.theme.Theme;
import magic.ui.theme.ThemeFactory;
@@ -26,6 +23,7 @@ public class PhaseStepViewer extends TexturedPanel {
}
private void setMyLayout() {
+ setLayout(new MigLayout("insets 3 5 3 5"));
setPhaseStepIndicator("UN", "Beginning Phase : Untap Step");
setPhaseStepIndicator("UP", "Beginning Phase : Upkeep Step");
setPhaseStepIndicator("DR", "Beginning Phase : Draw Step");
@@ -62,7 +60,7 @@ public class PhaseStepViewer extends TexturedPanel {
lbl.setFont(FontsAndBorders.FONT1);
lbl.setHorizontalAlignment(SwingConstants.CENTER);
lbl.setForeground(Color.GRAY);
- add(lbl);
+ add(lbl, "w 100%");
}
public void setPhaseStep(MagicPhaseType gamePhaseType) {