# Subsystems Subsystems provide and extend engine functionality that might not be needed all the time. A subsystem can provide an API to be implemented by other subsystems (API subsystem). Such an API subsystem does not provide any functionality on its own. Typical examples for subsystems are: * platform integration (e.g., Discord) * native libraries usage * network activity > :warning: **Subsystems should not extend or provide gameplay features!** Use Modules instead. > > It is planned to allow combinations of modules with subsystems for new functionality in the future. ### Comparation between Module and Subsystem functionality: | | Module | Subsystem --------------|---------------------------------------------------|---------- Boot | at game start | at game launch Sandbox | Yes | No Installing | Yes, in-game download from server or repository | No, with facade or engine only Dependencies | only another Modules | any, except Modules Build Script | engine-driven | free-style