using UnityEngine; public class ScannerOffset : MonoBehaviour { public GameObject standardScanner; public GameObject adjustedScanner; public GameObject adjustedScanner2; void Update() { if (Camera.main.fieldOfView > 66.6667 && Camera.main.fieldOfView < 73.3334) { standardScanner.SetActive(false); adjustedScanner.SetActive(true); adjustedScanner2.SetActive(false); } else if (Camera.main.fieldOfView > 73.3334) { standardScanner.SetActive(false); adjustedScanner.SetActive(false); adjustedScanner2.SetActive(true); } else if (Camera.main.fieldOfView < 66.6667) { standardScanner.SetActive(true); adjustedScanner.SetActive(false); adjustedScanner2.SetActive(false); } } }