-- -- Helper functions -- local function is_water(pos) local nn = minetest.env:get_node(pos).name return minetest.get_item_group(nn, "water") ~= 0 end local function get_sign(i) if i == 0 then return 0 else return i/math.abs(i) end end local function get_velocity(v, yaw, y) local x = math.cos(yaw)*v local z = math.sin(yaw)*v return {x=x, y=y, z=z} end local function get_v(v) return math.sqrt(v.x^2+v.z^2) end -- -- Cart entity -- local boat = { physical = true, collisionbox = {-2.4,-1,-2.4, 2.4,2.0,2.4}, visual = "mesh", visual_size = {x=2.0,y=2.0}, mesh = "barge.obj", textures = {"prefab_concrete_boat.png"}, driver = nil, v = 0, } function boat:on_rightclick(clicker) if not clicker or not clicker:is_player() then return end if self.driver and clicker == self.driver then self.driver = nil clicker:set_detach() elseif not self.driver then self.driver = clicker clicker:set_attach(self.object, "", {x=0,y=5,z=0}, {x=0,y=0,z=0}) self.object:setyaw(clicker:get_look_yaw()) end end function boat:on_activate(staticdata, dtime_s) self.object:set_armor_groups({immortal=1}) if staticdata then self.v = tonumber(staticdata) end end function boat:get_staticdata() return tostring(v) end function boat:on_punch(puncher, time_from_last_punch, tool_capabilities, direction) self.object:remove() if puncher and puncher:is_player() then puncher:get_inventory():add_item("main", "prefab:boat") end end function boat:on_step(dtime) self.v = get_v(self.object:getvelocity())*get_sign(self.v) if self.driver then local ctrl = self.driver:get_player_control() if ctrl.up then self.v = self.v+0.03 end if ctrl.down then self.v = self.v-0.03 end if ctrl.left then self.object:setyaw(self.object:getyaw()+math.pi/120+dtime*math.pi/120) end if ctrl.right then self.object:setyaw(self.object:getyaw()-math.pi/120-dtime*math.pi/120) end end local s = get_sign(self.v) self.v = self.v - 0.02*s if s ~= get_sign(self.v) then self.object:setvelocity({x=0, y=0, z=0}) self.v = 0 return end if math.abs(self.v) > 4.5 then self.v = 4.5*get_sign(self.v) end local p = self.object:getpos() p.y = p.y-0.5 if not is_water(p) then if minetest.registered_nodes[minetest.env:get_node(p).name].walkable then self.v = 0 end self.object:setacceleration({x=0, y=-10, z=0}) self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)) else p.y = p.y+1 if is_water(p) then self.object:setacceleration({x=0, y=3, z=0}) local y = self.object:getvelocity().y if y > 2 then y = 2 end if y < 0 then self.object:setacceleration({x=0, y=10, z=0}) end self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), y)) else self.object:setacceleration({x=0, y=0, z=0}) if math.abs(self.object:getvelocity().y) < 1 then local pos = self.object:getpos() pos.y = math.floor(pos.y)+0.5 self.object:setpos(pos) self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), 0)) else self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)) end end end end minetest.register_entity("prefab:boat", boat) minetest.register_craftitem("prefab:boat", { description = "Concrete Barge", inventory_image = "prefab_boat_inventory.png", wield_scale = {x=2, y=2, z=1}, liquids_pointable = true, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return end if not is_water(pointed_thing.under) then return end pointed_thing.under.y = pointed_thing.under.y-0.5 minetest.env:add_entity(pointed_thing.under, "prefab:boat") itemstack:take_item() return itemstack end, }) minetest.register_craft({ output = "prefab:boat", recipe = { {"", "", ""}, {"prefab:concrete_slab", "", "prefab:concrete_slab"}, {"prefab:concrete_slab", "prefab:concrete_slab", "prefab:concrete_slab"}, }, })