minetest.register_tool(":default:sword_wood",{ description = "Wood Sword", inventory_image = "mymagic_sword_blade_wood.png^mymagic_sword_handle_wood.png", wield_scale = {x=1.5,y=1.5,z=0.5}, tool_capabilities = { full_punch_interval = 1, max_drop_level=0, groupcaps={ snappy={times={[2]=1.6, [3]=0.40}, uses=10, maxlevel=1}, }, damage_groups = {fleshy=2}, } }) minetest.register_tool(":default:sword_stone",{ description = "Stone Sword", inventory_image = "mymagic_sword_blade_stone.png^mymagic_sword_handle_wood.png", wield_scale = {x=1.5,y=1.5,z=0.5}, tool_capabilities = { full_punch_interval = 1, max_drop_level=0, groupcaps={ snappy={times={[2]=1.4, [3]=0.40}, uses=20, maxlevel=1}, }, damage_groups = {fleshy=4}, } }) minetest.register_tool(":default:sword_steel",{ description = "Steel Sword", inventory_image = "mymagic_sword_blade_steel.png^mymagic_sword_handle_wood.png", wield_scale = {x=1.5,y=1.5,z=0.5}, tool_capabilities = { full_punch_interval = 0.8, max_drop_level=1, groupcaps={ snappy={times={[1]=2.5, [2]=1.2, [3]=0.35}, uses=30, maxlevel=1}, }, damage_groups = {fleshy=6}, } }) minetest.register_tool(":default:sword_bronze",{ description = "Bronze Sword", inventory_image = "mymagic_sword_blade_bronze.png^mymagic_sword_handle_wood.png", wield_scale = {x=1.5,y=1.5,z=0.5}, tool_capabilities = { full_punch_interval = 0.8, max_drop_level=1, groupcaps={ snappy={times={[1]=2.5, [2]=1.2, [3]=0.35}, uses=40, maxlevel=1}, }, damage_groups = {fleshy=6}, } }) minetest.register_tool(":default:sword_mese",{ description = "Mese Sword", inventory_image = "mymagic_sword_blade_mese.png^mymagic_sword_handle_wood.png", wield_scale = {x=1.5,y=1.5,z=0.5}, tool_capabilities = { full_punch_interval = 0.7, max_drop_level=1, groupcaps={ snappy={times={[1]=2, [2]=1, [3]=0.35}, uses=30, maxlevel=1}, }, damage_groups = {fleshy=7}, } }) minetest.register_tool(":default:sword_diamond",{ description = "Diamond Sword", inventory_image = "mymagic_sword_blade_diamond.png^mymagic_sword_handle_wood.png", wield_scale = {x=1.5,y=1.5,z=0.5}, tool_capabilities = { full_punch_interval = 0.7, max_drop_level=1, groupcaps={ snappy={times={[1]=1.9, [2]=0.9, [3]=0.30}, uses=40, maxlevel=1}, }, damage_groups = {fleshy=8}, } })