local colbox_type1 = { --column type = "fixed", fixed = {{.1, -.5, .1, .5, 0, .5},} -- Right, Bottom, Back, Left, Top, Front } local colbox_type2 = { --wall type = "fixed", fixed = {{-.5, -.5, .4, .5, 0, .2},} } local block_type1 = { -- desc2, obj, colbox, grup, {"Deco Wall Scalloped", "wall_s", colbox_type2, {ml=1,cracky=2,not_in_creative_inventory=ml_visible}}, {"Deco Wall Flat Top", "wall_f", colbox_type2, {ml=1,cracky=2,not_in_creative_inventory=ml_visible}}, {'Deco Wall Peaked Top', 'wall_p', colbox_type2, {ml=1,cracky=2,not_in_creative_inventory=ml_visible}}, {'Deco Wall Random Top', 'wall_r', colbox_type2, {ml=1,cracky=2,not_in_creative_inventory=ml_visible}}, {"Deco Wall Column", "column", colbox_type1, {ml=1,cracky=2,not_in_creative_inventory=ml_visible}}, } for i in ipairs (block_type1) do local desc2 = block_type1[i][1] local obj = block_type1[i][2] local colbox = block_type1[i][3] local grup = block_type1[i][4] local color_tab = { {'black', 'Black', '^[multiply:#2c2c2c'}, {'blue', 'Blue', '^[multiply:#0041f4'}, {'brown', 'Brown', '^[multiply:#6c3800'}, {'cyan', 'Cyan', '^[multiply:cyan'}, {'dark_green', 'Dark Green', '^[multiply:#2b7b00'}, {'dark_grey', 'Dark Grey', '^[multiply:#464646'}, {'green', 'Green', '^[multiply:#67eb1c'}, {'grey', 'Grey', '^[multiply:#818181'}, {'magenta', 'Magenta', '^[multiply:#d80481'}, {'orange', 'Orange', '^[multiply:#e0601a'}, {'pink', 'Pink', '^[multiply:#ffa5a5'}, {'red', 'Red', '^[multiply:#c91818'}, {'violet', 'Violet', '^[multiply:#480680'}, {'white', 'White', '^[multiply:white'}, {'yellow', 'Yellow', '^[multiply:#fcf611'}, {'cement', 'Concrete', ''}, } for i in ipairs (color_tab) do local col = color_tab[i][1] local coldesc = color_tab[i][2] local alpha = color_tab[i][3] minetest.register_node('mylandscaping:deco_'..obj..'_'..col, { description = desc2.." "..coldesc, drawtype = 'mesh', mesh = 'mylandscaping_deco_'..obj..'.obj', tiles = {{name='mylandscaping_block_split.png'..alpha}, {name='mylandscaping_block_smooth.png'..alpha}}, groups = grup, paramtype = 'light', paramtype2 = 'facedir', selection_box = colbox, collision_box = colbox, sounds = default.node_sound_stone_defaults(), }) minetest.register_node('mylandscaping:deco_column_light_'..col, { description = coldesc..'lighted column', drawtype = 'mesh', mesh = 'mylandscaping_deco_column_l.obj', tiles = { {name='mylandscaping_block_split.png'..alpha}, {name='mylandscaping_block_smooth.png'..alpha}, {name='mylandscaping_block_smooth.png^[colorize:yellow:255'}, {name='mylandscaping_block_smooth.png^[colorize:#190B07:200'}}, groups = grup, paramtype = 'light', paramtype2 = 'facedir', light_source = LIGHT_MAX, selection_box = colbox_type1, collision_box = colbox_type1, sounds = default.node_sound_stone_defaults(), }) minetest.register_craft({ type = 'shapeless', output = 'mylandscaping:deco_column_light_'..col, recipe = {'default:torch', 'mylandscaping:deco_column_'..col} }) end end