local colbox_type1 = { --top blocks type = 'fixed', fixed = {-.5, -.5, -.2, .5, .5, .5} } local colbox_type2 = { --bottom blocks type = 'fixed', fixed = {-.5, -.5, -.2, .5, .5, .5} } local colbox_type3 = { --top inside corner type = 'fixed', fixed = {{-.2, -.5, -.5, .5, .5, .5}, {-.5, -.5, -.2, .5, .5, .5}} } local colbox_type4 = { --bottom inside corner type = 'fixed', fixed = {{-.2, -.5, -.5, .5, .5, .5}, {-.5, -.5, -.2, .5, .5, .5}} } local colbox_type5 = { --top outside corner type = 'fixed', fixed = {-.2, -.5, -.2, .5, .5, .5} } local colbox_type6 = { --bottom outside corner type = 'fixed', fixed = {-.2, -.5, -.2, .5, .5, .5} } local block_type1 = { -- desc2, typ, obj, colbox, drops, grup {'Madison Middle', 'middle', 'blockm_m_t', colbox_type1, 'middle', {ml=1,cracky=2,not_in_creative_inventory=ml_visible}}, {'Hax0r', 'bmiddle', 'blockm_m_b', colbox_type2, 'middle', {not_in_creative_inventory=1}}, {'Madison Inside Corner', 'icorner', 'blockm_ic_t', colbox_type3, 'icorner', {ml=1,cracky=2,not_in_creative_inventory=ml_visible}}, {'Hax0r', 'bicorner', 'blockm_ic_b', colbox_type4, 'icorner', {not_in_creative_inventory=1}}, {'Madison Outside Corner', 'ocorner', 'blockm_oc_t', colbox_type5, 'ocorner', {ml=1,cracky=2,not_in_creative_inventory=ml_visible}}, {'Hax0r', 'bocorner', 'blockm_oc_b', colbox_type6, 'ocorner', {not_in_creative_inventory=1}}, } for i in ipairs (block_type1) do local desc2 = block_type1[i][1] local typ = block_type1[i][2] local obj = block_type1[i][3] local colbox = block_type1[i][4] local drops = block_type1[i][5] local grup = block_type1[i][6] local color_tab = { {'black', 'Black', '^[multiply:#2c2c2c'}, {'blue', 'Blue', '^[multiply:#0041f4'}, {'brown', 'Brown', '^[multiply:#6c3800'}, {'cyan', 'Cyan', '^[multiply:cyan'}, {'dark_green', 'Dark Green', '^[multiply:#2b7b00'}, {'dark_grey', 'Dark Grey', '^[multiply:#464646'}, {'green', 'Green', '^[multiply:#67eb1c'}, {'grey', 'Grey', '^[multiply:#818181'}, {'magenta', 'Magenta', '^[multiply:#d80481'}, {'orange', 'Orange', '^[multiply:#e0601a'}, {'pink', 'Pink', '^[multiply:#ffa5a5'}, {'red', 'Red', '^[multiply:#c91818'}, {'violet', 'Violet', '^[multiply:#480680'}, {'white', 'White', '^[multiply:white'}, {'yellow', 'Yellow', '^[multiply:#fcf611'}, {'cement', 'Concrete', ''}, } for i in ipairs (color_tab) do local col = color_tab[i][1] local coldesc = color_tab[i][2] local alpha = color_tab[i][3] minetest.register_node('mylandscaping:mwall_'..typ..'_'..col, { description = desc2..' '..coldesc, drawtype = 'mesh', mesh = 'mylandscaping_'..obj..'.obj', tiles = {{name='mylandscaping_madison_wood.png'}, {name='mylandscaping_madison_stone.png'..alpha}}, groups = grup, paramtype = 'light', paramtype2 = 'facedir', drop = 'mylandscaping:mwall_'..drops..'_'..col, selection_box = colbox, collision_box = colbox, sounds = default.node_sound_stone_defaults(), after_place_node = function(pos, placer, itemstack, pointed_thing) local nodeu = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}) local nodea = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z}) if nodeu.name == 'mylandscaping:mwall_'..typ..'_'..col then minetest.swap_node(pos,{name='mylandscaping:mwall_'..typ..'_'..col,param2=nodeu.param2}) minetest.swap_node({x=pos.x,y=pos.y-1,z=pos.z},{name='mylandscaping:mwall_b'..typ..'_'..col,param2=nodeu.param2}) end if nodea.name == 'mylandscaping:mwall_'..typ..'_'..col then minetest.swap_node(pos,{name='mylandscaping:mwall_b'..typ..'_'..col,param2=nodea.param2}) end end, after_destruct = function(pos, oldnode) local nodeu = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}) if nodeu.name == 'mylandscaping:mwall_b'..typ..'_'..col then minetest.swap_node({x=pos.x,y=pos.y-1,z=pos.z},{name='mylandscaping:mwall_'..typ..'_'..col,param2=nodeu.param2}) end end, }) end end