From a853ad47200972439d417a3abb9c8beafc5be61f Mon Sep 17 00:00:00 2001 From: Auke Kok Date: Tue, 8 Mar 2016 21:31:53 -0800 Subject: [PATCH] Remove inventory_image declaration with unknown invimg Since this is unknown, it remains unset and the game will draw the mesh to create the inventory image. --- walls_deco.lua | 1 - 1 file changed, 1 deletion(-) diff --git a/walls_deco.lua b/walls_deco.lua index 334ac43..50c1fd6 100644 --- a/walls_deco.lua +++ b/walls_deco.lua @@ -46,7 +46,6 @@ local alpha = color_tab[i][3] minetest.register_node('mylandscaping:deco_'..obj..'_'..col, { description = desc2.." "..coldesc, drawtype = 'mesh', - inventory_image = invimg, mesh = 'mylandscaping_deco_'..obj..'.obj', tiles = {{name='mylandscaping_block_split.png'..alpha}, {name='mylandscaping_block_smooth.png'..alpha}}, groups = grup,