local node_picketb = { description = "Picket Fence", drawtype = "nodebox", tiles = { "myfences_wood.png", "myfences_wood.png", "myfences_wood.png^[transformR90", "myfences_wood.png^[transformR90", "myfences_wood.png^[transformR90", "myfences_wood.png^[transformR90", }, paramtype = "light", paramtype2 = "facedir", sunlight_propogates = true, node_box = { type = "fixed", fixed = { {-0.5, -0.5, 0.25, -0.4375, 0.1875, 0.4375}, {0.4375, -0.5, 0.25, 0.5, 0.1875, 0.4375}, {-0.2187, -0.5, 0.4375, -0.0313, 0.375, 0.5}, {0.0312, -0.5, 0.4375, 0.2187, 0.375, 0.5}, {0.2812, -0.5, 0.4375, 0.4687, 0.375, 0.5}, {-0.4687, -0.5, 0.4375, -0.2812, 0.375, 0.5}, {-0.5, 0.125, 0.25, 0.5, 0.1875, 0.4375}, {-0.5, -0.375, 0.25, 0.5, -0.3125, 0.4375}, } }, selection_box = { type = "fixed", fixed = { {-0.5,-0.5,0.25,0.5,0.5,0.5}, } }, groups = {choppy = 2, flammable = 1}, sounds = default.node_sound_stone_defaults(), } minetest.register_node("myfences:picketb", node_picketb) local node_picket = { description = "Picket Fence", drawtype = "nodebox", tiles = { "myfences_wood.png", "myfences_wood.png", "myfences_wood.png^[transformR90", "myfences_wood.png^[transformR90", "myfences_wood.png^[transformR90", "myfences_wood.png^[transformR90", }, paramtype = "light", paramtype2 = "facedir", sunlight_propogates = true, node_box = { type = "fixed", fixed = { {-0.5, -0.5, 0.25, -0.4375, 0.1875, 0.4375}, {0.4375, -0.5, 0.25, 0.5, 0.1875, 0.4375}, {-0.2187, -0.5, 0.4375, -0.0313, 0.375, 0.5}, {0.0312, -0.5, 0.4375, 0.2187, 0.375, 0.5}, {0.2812, -0.5, 0.4375, 0.4687, 0.375, 0.5}, {-0.4687, -0.5, 0.4375, -0.2812, 0.375, 0.5}, {-0.5, 0.125, 0.25, 0.5, 0.1875, 0.4375}, {-0.5, -0.375, 0.25, 0.5, -0.3125, 0.4375}, {-0.4375, 0.375, 0.4375, -0.3125, 0.4375, 0.5}, {-0.1875, 0.375, 0.4375, -0.0625, 0.4375, 0.5}, {0.0625, 0.375, 0.4375, 0.1875, 0.4375, 0.5}, {0.3125, 0.375, 0.4375, 0.4375, 0.4375, 0.5}, {-0.4087, 0.4375, 0.4375, -0.3437, 0.5, 0.5}, {-0.1562, 0.4375, 0.4375, -0.0937, 0.5, 0.5}, {0.0948, 0.4375, 0.4375, 0.1563, 0.5, 0.5}, {0.3448, 0.4375, 0.4375, 0.4063, 0.5, 0.5}, } }, selection_box = { type = "fixed", fixed = { {-0.5,-0.5,0.25,0.5,0.5,0.5}, } }, groups = {choppy = 2, flammable = 1}, sounds = default.node_sound_stone_defaults(), } minetest.register_node("myfences:picket", node_picket) local node_picket_corner = { description = "Picket Fence Corner", drawtype = "nodebox", tiles = { "myfences_wood.png", "myfences_wood.png", "myfences_wood.png^[transformR90", "myfences_wood.png^[transformR90", "myfences_wood.png^[transformR90", "myfences_wood.png^[transformR90", }, paramtype = "light", paramtype2 = "facedir", sunlight_propogates = true, node_box = { type = "fixed", fixed = { {-0.5, -0.5, 0.25, -0.4375, 0.1875, 0.4375}, {0.4375, -0.5, 0.25, 0.5, 0.1875, 0.4375}, {-0.2187, -0.5, 0.4375, -0.0313, 0.375, 0.5}, {0.0312, -0.5, 0.4375, 0.2187, 0.375, 0.5}, {0.2812, -0.5, 0.4375, 0.4687, 0.375, 0.5}, {-0.4687, -0.5, 0.4375, -0.2812, 0.375, 0.5}, {-0.5, 0.125, 0.25, 0.5, 0.1875, 0.4375}, {-0.5, -0.375, 0.25, 0.5, -0.3125, 0.4375}, {-0.4375, 0.375, 0.4375, -0.3125, 0.4375, 0.5}, {-0.1875, 0.375, 0.4375, -0.0625, 0.4375, 0.5}, {0.0625, 0.375, 0.4375, 0.1875, 0.4375, 0.5}, {0.3125, 0.375, 0.4375, 0.4375, 0.4375, 0.5}, {-0.4087, 0.4375, 0.4375, -0.3437, 0.5, 0.5}, {-0.1562, 0.4375, 0.4375, -0.0937, 0.5, 0.5}, {0.0948, 0.4375, 0.4375, 0.1563, 0.5, 0.5}, {0.3448, 0.4375, 0.4375, 0.4063, 0.5, 0.5}, {0.25, -0.5, 0.4375, 0.4375, 0.1875, 0.5}, {0.25, -0.5, -0.5, 0.4375, 0.1875, -0.4375}, {0.4375, -0.5, 0.0313, 0.5, 0.375, 0.2187}, {0.4375, -0.5, -0.2187, 0.5, 0.375, -0.0312}, {0.4375, -0.5, -0.4687, 0.5, 0.375, -0.2812}, {0.4375, -0.5, 0.2812, 0.5, 0.375, 0.4687}, {0.25, 0.125, -0.5, 0.4375, 0.1875, 0.5}, {0.25, -0.375, -0.5, 0.4375, -0.3125, 0.5}, {0.4375, 0.375, 0.3125, 0.5, 0.4375, 0.4375}, {0.4375, 0.375, 0.0625, 0.5, 0.4375, 0.1875}, {0.4375, 0.375, -0.1875, 0.5, 0.4375, -0.0625}, {0.4375, 0.375, -0.4375, 0.5, 0.4375, -0.3125}, {0.4375, 0.4375, 0.3437, 0.5, 0.5, 0.4087}, {0.4375, 0.4375, 0.0937, 0.5, 0.5, 0.1562}, {0.4375, 0.4375, -0.1563, 0.5, 0.5, -0.0948}, {0.4375, 0.4375, -0.4063, 0.5, 0.5, -0.3448}, } }, selection_box = { type = "fixed", fixed = { {-0.5,-0.5,0.25,0.5,0.5,0.5}, {0.25,-0.5,-0.5,0.5,0.5,0.5}, } }, groups = {choppy = 2, flammable = 1}, sounds = default.node_sound_stone_defaults(), } minetest.register_node("myfences:picket_corner", node_picket_corner) local node_picketb_corner = { description = "Picket Fence Corner", drawtype = "nodebox", tiles = { "myfences_wood.png", "myfences_wood.png", "myfences_wood.png^[transformR90", "myfences_wood.png^[transformR90", "myfences_wood.png^[transformR90", "myfences_wood.png^[transformR90", }, paramtype = "light", paramtype2 = "facedir", sunlight_propogates = true, node_box = { type = "fixed", fixed = { {-0.5, -0.5, 0.25, -0.4375, 0.1875, 0.4375}, {0.4375, -0.5, 0.25, 0.5, 0.1875, 0.4375}, {-0.2187, -0.5, 0.4375, -0.0313, 0.375, 0.5}, {0.0312, -0.5, 0.4375, 0.2187, 0.375, 0.5}, {0.2812, -0.5, 0.4375, 0.4687, 0.375, 0.5}, {-0.4687, -0.5, 0.4375, -0.2812, 0.375, 0.5}, {-0.5, 0.125, 0.25, 0.5, 0.1875, 0.4375}, {-0.5, -0.375, 0.25, 0.5, -0.3125, 0.4375}, {0.25, -0.5, 0.4375, 0.4375, 0.1875, 0.5}, {0.25, -0.5, -0.5, 0.4375, 0.1875, -0.4375}, {0.4375, -0.5, 0.0313, 0.5, 0.375, 0.2187}, {0.4375, -0.5, -0.2187, 0.5, 0.375, -0.0312}, {0.4375, -0.5, -0.4687, 0.5, 0.375, -0.2812}, {0.4375, -0.5, 0.2812, 0.5, 0.375, 0.4687}, {0.25, 0.125, -0.5, 0.4375, 0.1875, 0.5}, {0.25, -0.375, -0.5, 0.4375, -0.3125, 0.5}, } }, selection_box = { type = "fixed", fixed = { {-0.5,-0.5,0.25,0.5,0.5,0.5}, {0.25,-0.5,-0.5,0.5,0.5,0.5}, } }, groups = {choppy = 2, flammable = 1}, sounds = default.node_sound_stone_defaults(), } minetest.register_node("myfences:picketb_corner", node_picketb_corner) for _, entry in ipairs(myfences.colors) do local color = entry[1] local desc = entry[2] local stain = "^(myfences_color.png^[colorize:#"..entry[3]..":255)" local tiles = { "myfences_wood.png"..stain, "myfences_wood.png"..stain, "myfences_wood.png^[transformR90"..stain, "myfences_wood.png^[transformR90"..stain, "myfences_wood.png^[transformR90"..stain, "myfences_wood.png^[transformR90"..stain, } local node = table.copy(node_picketb) node.description = desc.." Picket Fence" node.tiles = tiles node.drop = "myfences:picketb" node.groups.not_in_creative_inventory = 1 minetest.register_node("myfences:picketb_"..color, node) node = table.copy(node_picketb) node.description = desc.." Picket Fence" node.tiles = tiles node.drop = "myfences:picket" node.groups.not_in_creative_inventory = 1 minetest.register_node("myfences:picket_"..color, node) node = table.copy(node_picket_corner) node.description = desc.." Picket Fence Corner" node.tiles = tiles node.drop = "myfences:picket_corner" node.groups.not_in_creative_inventory = 1 minetest.register_node("myfences:picket_corner_"..color, node) node = table.copy(node_picketb_corner) node.description = desc.." Picket Fence Corner" node.tiles = tiles node.drop = "myfences:picketb_corner" node.groups.not_in_creative_inventory = 1 minetest.register_node("myfences:picketb_corner_"..color, node) end minetest.register_craft({ output = "myfences:picket", recipe = { {"","myfences:board",""}, {"myfences:board","myfences:board","myfences:board"}, {"myfences:board","myfences:board","myfences:board"}, } }) minetest.register_craft({ output = "myfences:picketb", recipe = { {"","",""}, {"myfences:board","myfences:board","myfences:board"}, {"myfences:board","myfences:board","myfences:board"}, } }) minetest.register_craft({ type = "shapeless", output = "myfences:picket_corner", recipe = {"myfences:picket","myfences:picket"}, }) minetest.register_craft({ type = "shapeless", output = "myfences:picketb_corner", recipe = {"myfences:picketb","myfences:picketb"}, })