--- title: Creating Textures layout: default root: ../ ---

Heavily a Work In Progress

This chapter is still being written.
## Introduction In this chapter we will learn how to create and optimise textures for Minetest. We will use techniques relevant for pixel art. * Resources * Editors * Common Mistakes * OptiPNG (todo) ## Resources * [16×16 Pixel Art Tutorial](http://www.photonstorm.com/art/tutorials-art/16x16-pixel-art-tutorial) ## Editors ### MS Paint You need to be aware that MS Paint does not support transparency. This won't matter if you're making textures for the side of nodes, but generally you need transparency for craft items, etc. ### GIMP GIMP is commonly used in the Minetest community. It has quite a high learning curve as lots of its features are hidden away. #### Use the pencil tool to edit individual pixels
Pencil in GIMP
Pencil in GIMP
#### Set the rubber to hard edge
Rubber in GIMP
Rubber in GIMP
## Common Mistakes ### Blurred textures through incorrect tools For the most part, you want to manipulate pixels on an individual basis. The tool for this in most editors is the pencil tool.