From 705670e4762a63ad709773d9cd5462dce58a918a Mon Sep 17 00:00:00 2001 From: rubenwardy Date: Tue, 24 Feb 2015 09:30:05 +0000 Subject: [PATCH] Folder Structure: Consider texture in example time --- chapters/folders.md | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/chapters/folders.md b/chapters/folders.md index a20e442..17e26c3 100644 --- a/chapters/folders.md +++ b/chapters/folders.md @@ -77,6 +77,8 @@ Are you confused? Don't worry, here is an example putting all of this together. ### Mod Folder mymod/ + - textures/ + - - mymod_node.png - init.lua - depends.txt @@ -102,6 +104,7 @@ minetest.register_node("mymod:node", { }) {% endhighlight %} -Our mod has a name of "mymod". It has two files: init.lua and depends.txt. -The script prints a message and then registers a node – which will be explained in the next chapter. -The depends text file adds a dependency to the default mod, which is in minetest_game. +Our mod has a name of "mymod". It has two text files: init.lua and depends.txt.\\ +The script prints a message and then registers a node – which will be explained in the next chapter.\\ +The depends text file adds a dependency to the default mod, which is in minetest_game.\\ +There is also a texture in textures/ for the node.