From 265c40b5584661bd51087dcf755195c8ef11a4a4 Mon Sep 17 00:00:00 2001 From: paramat Date: Wed, 3 Aug 2016 01:35:20 +0100 Subject: [PATCH] Doors: Trim open fence gate collision box Previously, the collision box extended into an empty node, causing falling node objects to land on the open gate but not transform back into normal nodes. Now fallng node objects will fall through and either side of the end of the open gate and transform back. --- mods/doors/init.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/doors/init.lua b/mods/doors/init.lua index 8884965..3e67ef4 100644 --- a/mods/doors/init.lua +++ b/mods/doors/init.lua @@ -706,7 +706,7 @@ function doors.register_fencegate(name, def) fence_open.collision_box = { type = "fixed", fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4}, - {-5/8, -3/8, -14/16, -3/8, 3/8, 0}}, + {-5/8, -3/8, -1/2, -3/8, 3/8, 0}}, } minetest.register_node(":" .. name .. "_closed", fence_closed)