From 20fa037313d681e5986708b60c1143081aaad318 Mon Sep 17 00:00:00 2001 From: Tim Date: Fri, 5 Aug 2016 12:14:33 +0200 Subject: [PATCH] Screwdriver: disallow rotation with `on_rotate = false` Other screwdriver mods, or mods that cause rotation, might operate without the screwdriver mod loaded and have `screwdriver.disallow` unavailable. This allows nodes to default to full-disallow rather than full-rotation in such a situation. --- game_api.txt | 2 +- mods/screwdriver/init.lua | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/game_api.txt b/game_api.txt index 581d76c..2f0715f 100644 --- a/game_api.txt +++ b/game_api.txt @@ -348,7 +348,7 @@ To use it, add the `on_screwdriver` function to the node definition. * `new_param2` the new value of param2 that would have been set if on_rotate wasn't there * return value: false to disallow rotation, nil to keep default behaviour, true to allow it but to indicate that changed have already been made (so the screwdriver will wear out) - * use `on_rotate = screwdriver.disallow` to always disallow rotation + * use `on_rotate = false` to always disallow rotation * use `on_rotate = screwdriver.rotate_simple` to allow only face rotation diff --git a/mods/screwdriver/init.lua b/mods/screwdriver/init.lua index 5e6df62..e73b618 100644 --- a/mods/screwdriver/init.lua +++ b/mods/screwdriver/init.lua @@ -64,6 +64,7 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses) end else if not ndef or not ndef.paramtype2 == "facedir" or + ndef.on_rotate == false or (ndef.drawtype == "nodebox" and not ndef.node_box.type == "fixed") or node.param2 == nil then